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Title: |
US5405152:
Method and apparatus for an interactive video game with physical feedback
[ Derwent Title ]

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Country: |
US United States of America

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Inventor: |
Katanics, George T.; Burbank, CA
Groves, Philip A.; Glendora, CA

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Assignee: |
The Walt Disney Company, Burbank, CA
other patents from WALT DISNEY COMPANY (617665) (approx. 101)
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Published / Filed: |
1995-04-11
/ 1993-06-08

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Application Number: |
US1993000071745

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IPC Code: |
Advanced:
A63F 13/06;
G06F 3/00;
G06F 3/01;
G06F 3/033;
Core:
A63F 13/02;
more...
IPC-7:
A63F 9/22;

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ECLA Code: |
G06F3/01F; A63F13/06; G06F3/01B; G06F3/033B; K63F300/10F; K63F300/10S; K63F300/64; K63F300/64C;

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U.S. Class: |
Current:
463/002;
273/148.B;
463/007;
463/030;
463/036;
Original:
273/438;
273/148.B;

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Field of Search: |
273/433,434,438,148 B,DIG. 28,85 G

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Priority Number: |
| 1993-06-08 |
US1993000071745 |

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Abstract: |
An interactive video game with physical feedback is described. A plurality of icons are provided on a display. Each icon represents one of a plurality of players. A plurality of positioning devices, one for each player, are provided in front of the display. Each player stands on the positioning device, and the positioning device reacts to shifts in weight of the player and tilts in the direction in which the player shifts. Movement of the positioning device causes the display icon corresponding to the positioning device to move accordingly. Each player attempts to cause collisions with the icons of other players and avoid the icons of players attempting to cause collisions. In one embodiment, each player begins with a predetermined number of points. A player on the receiving end of a collision loses points, A player causing a collision does not lose points. At the end of a predetermined time period, the player with the most points is the winner. In addition to the display icons representing each player, the display includes planets, galaxies, and meteor showers. Colliding with any of these objects results in loss of points. The meteor shower occurs at random one or more times during active game play. When there is a collision involving a display icon, a feedback mechanism causes the positioning means to shake. This tactile feedback adds realism to the playing of the game.

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Attorney, Agent or Firm: |
Hecker & Harriman ;

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Primary / Asst. Examiners: |
Harrison, Jessica J.;

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Maintenance Status: |
E2 Expired Check current status

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INPADOC Legal Status: |
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Family: |
None

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First Claim:
Show all 11 claims |
We claim:
1. A system comprising:
- display means for displaying a plurality of display icons;
- a plurality of positioning means, each responsive to weight shift of a player for generating position signals indicative of the position of said positioning means, each of said plurality of positioning means associated with one of said plurality of display icons;
- processing means coupled to said positioning means and said display means for translating said position signals to display coordinates and for moving said each of said display icons to display coordinates generated by a positioning means associated with said each of said display icons;
- feedback means for providing a physical response to a player when a display icon associated with a positioning means of said player collides with a display icon associated with a positioning means of another player.

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Background / Summary: |
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Drawing Descriptions: |
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Description: |
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Forward References: |
Show 197 U.S. patent(s) that reference this one

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