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Title: US6633297: System and method for producing an antialiased image using a merge buffer
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Country: US United States of America

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45 pages

 
Inventor: McCormack, Joel James; Boulder, CO
Farkas, Keith Istvan; San Carlos, CA
Jouppi, Norman P.; Palo Alto, CA
Seiler, Larry Dean; Boylston, MA
McNamara, Robert Stephen; Portola Valley, CA

Assignee: Hewlett-Packard Development Company, L.P., Houston, TX
other patents from HEWLETT-PACKARD DEVELOPMENT COMPANY, L.P. (815532) (approx. 1,981)
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Published / Filed: 2003-10-14 / 2001-08-20

Application Number: US2001000934282

IPC Code: Advanced: G06T 11/40; G06T 15/00;
Core: more...
IPC-7: G06T 1/20;

ECLA Code: G06T1/60; G06T11/40;

U.S. Class: 345/506; 345/419; 345/421; 345/423; 345/629; 345/582;

Field of Search: 345/506,505,503,419,421,423,619,629,582

Priority Number:
2001-08-20  US2001000934282
2000-08-18  US2000000226500P

Abstract:     In a graphics pipeline, a rasterizer circuit generates fragments for an image having multiple surfaces that have been tessellated into primitive objects, such as triangles. First and second fragments are associated with the same pixel. A merge buffer merges the first fragment with the second fragment when the two fragments belong to the same tessellated surface, the first fragment's primitive is adjacent to the second fragment's primitive, both fragments face either toward or away from the viewer, and the first and second fragment are sufficiently similar that merging is unlikely to introduce visually objectionable artifacts. A frame buffer receives fragments from the merge buffer, stores the fragments, combines the fragments into pixels, and outputs the pixels to a display.</PTEXT>

Primary / Asst. Examiners: Bella, Matthew C.; Monestime, Mackly

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Parent Case:     This application claims priority on U.S. provisional patent application 60/226,500, filed Aug. 18, 2000.

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First Claim:
Show all 71 claims
What is claimed is:     1. A graphics pipeline comprising:
  • a rasterizer circuit that generates fragments for an image, the image having multiple surfaces, each surface tessellated into primitive objects; the image including a pixel having associated therewith a first and a second fragment; the first fragment being generated by the rasterizer circuit and having associated therewith an object comprising a respective primitive object of said primitive objects; and the second fragment being selected from a group consisting of a fragment generated by the rasterizer circuit and having associated therewith an object comprising a respective primitive object of said primitive objects, and a combination of a plurality of fragments generated by the rasterizer circuit and having associated therewith an object comprising a union of a plurality of respective primitive objects of said primitive objects;
  • a merge buffer that combines the first fragment with the second fragment to create a new merged fragment that replaces the first and second fragment when predefined merge criteria are met, the predefined merge criteria include criteria that probabilistically establish that the first fragment's associated object is adjacent to the second fragment's associated object, that the first and second fragments are from a common tessellated surface of the multiple surfaces, and that the first and second fragments are sufficiently similar to avoid visually objectionable artifacts when the first and second fragments are merged; and
  • a frame buffer that receives fragments from the merge buffer, the frame buffer storing fragments and outputting the fragments combined into pixels to a display.


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Forward References: Show 9 U.S. patent(s) that reference this one

       
U.S. References: Go to Result Set: All U.S. references   |  Forward references (9)   |   Backward references (4)   |   Citation Link

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PDF
Patent  Pub.Date  Inventor Assignee   Title
Buy PDF- 8pp US5854631  1998-12 Akeley et al.  Silicon Graphics, Inc. System and method for merging pixel fragments based on depth range values
Buy PDF- 24pp US6204859  2001-03 Jouppi et al.  Digital Equipment Corporation Method and apparatus for compositing colors of images with memory constraints for storing pixel data
Buy PDF- 15pp US6362828  2002-03 Morgan  Microsoft Corporation Method and system for dynamic texture replication on a distributed memory graphics architecture
Buy PDF- 13pp US6456291  2002-09 Fowler  ATI International SRL Method and apparatus for multi-pass texture mapping
       
Foreign References: None

Other Abstract Info: DERABS C2002-722597

Other References:
  • Seung-Gi Lee et al disclosed: The Design Of The Perspective Texture Mapping for 3D Computer Graphics in a Rasterizer Merged Frame Buffer Technology (2000 IEEE).*
  • Tosiyasu L. Kunii et al disclosed: Parallel Polygon Rendering On The Graphics Computer VC-1 (1995 IEEE).*
  • Carpenter, L., "The A-Buffer, an Antialiased Hidden Surface Method," Computer Graphics (Jul. 1984) vol. 18(3): 103-108.


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